bilateral
KK[baɪˋlætərəl]DJ[baiˋlætərəl]
adj.有兩邊的;左右對稱的;雙方的;雙邊的
n.【律】對等契約
- Jan 20 Mon 2020 09:56
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[單字] Microsoft makes 'carbon negative' pledge
- Jan 17 Fri 2020 09:55
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[單字] 'A Bloodless Revolution.' Putin’s Plan to Rewrite Russia’s Constitution Could Allow Him to Lead for Years to Come
https://time.com/5765534/vladimir-putin-russia-constitution-medvedev/
overhaul
KK[͵ovɚˋhɔl]DJ[͵əuvəˋhɔ:l]
vt.拆開檢修,大修;全面檢查
- Jan 14 Tue 2020 17:45
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[單字練習] Explaining how fighting games use delay-based and rollback netcode
rollback
KK[ˋrol͵bæk]DJ[ˋrəulbæk]
n.(物價、利率等的)回降;削減;擊退
- Dec 31 Tue 2019 14:43
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[英語單字]Used for millennia as a perfume and panacea, frankincense was once prized more than gold.
http://www.bbc.com/travel/story/20190813-omans-ancient-biblical-scent
biblical
KK[ˋbɪblɪk!]DJ[ˋbiblikl]
adj.《聖經》的;《聖經》中的;按照《聖經》的;恪守《聖經》的
- Aug 11 Fri 2017 22:07
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Simple Handwriting Recognition
A easy way to recognize mouse and finger strokes on screen. Recod every point of the storke and check the current point and last point's relative direction. The diection lies on 0~360 degree. Separate 0~360 into 8 even sectors, every sector covers 45 degree range ; Up : -22.5~22.5, Upright : 22.5~67.5, Right : 67.5~112.5, Rightdown : 112.5~157.5, Down : 157.5~202.5, Downleft : 202.5~247.5, Left : 247.5~292.5, Upleft : 292.5~337.5. Give the 8 direcions numbers 1~8respectively. Record the direction when direction changes. For example, when write a storke toward 30 degree then turn the direction to 120 degree. You will get a sequence number 24. Then according to the number to check which symbol is written. Usually handwriting doesn't turn the direction sharply so the sequence number may be many. For example, when write L, the sequence number may be 53, 543. When write N in one stroke, the sequence number may be 141, 13431, 1341, 1431. You should build the database for any posibilities. This way can't identify the lenght of the stoke so if the two symbols have different length of stokes but turn the same directions, theny may not be identified. You should specially handle the case since this is just a simple symsem. Even though this way is enough to recognitize many symbols. The following demo shows >, <, 一, | and N handwriting recognition.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
- Jul 17 Sun 2016 20:58
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Google Play Plugin 的一些Note
1. 以系統管理員身份執行SDK Manager.exe梗新到最新版。
2. Unity 裡面的 res 資料機複製到Plugins -> Android 裡面
3. Plugin 的元件執行前要先啟動
using GooglePlayGames;
using GooglePlayGames.BasicApi;
- Jul 09 Sat 2016 21:58
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魔術方塊
經過上次利用進出parent物件的方式,實現了魔術方塊的app~~~
android apk 下載 :
https://drive.google.com/open?id=0B-OJy5DPAJ1mWkhYNnlMaW9TUlU
- Jun 26 Sun 2016 22:44
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讓物體無論在任何角度都垂直或平行於螢幕旋轉
雖然transform.Rotate() 可以旋轉物體,但一旦旋後x,y,z的軸就會跑掉,沒辦法持續作出垂直或平行於地平線的旋轉。
方法之一就是放一個外殼,每當外殼完成一次旋轉後座標歸零,但裡面的東西不歸零。
子物件在旋轉時transform.localRotation 和 transform.rotation(世界作標) 是分開計算的,可以用這個方法記錄被外殼帶的作標,外殼歸零時不會
但是這個作法在歸零的一瞬間子物件會同時接收到外殼歸零的座標和自已的world rotation的座標,因此會先回到歸零的角度再回到自已原本的角度,會有一瞬間抖一下的感覺
在視覺上完美的作法為 : 要旋轉時才將外殼當成母物件,語法 : transform.SetParent(shell.transform);
- Jun 17 Fri 2016 18:56
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賭博默示錄E-Card
用UNET的功能作了一個E-Card的prototype~~~~雖然規則簡但因為考慮卡片要動態移動以及連線功能還是花了些時間~~
遊戲下載 :
PC(Windows):
https://drive.google.com/open?id=0B-OJy5DPAJ1meG1Xc3YxVmpFUFk
手機(Android):
- Jun 12 Sun 2016 12:56
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Time.deltaTime的值
- Jun 12 Sun 2016 08:37
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變換GUI字型
- Jun 11 Sat 2016 16:12
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用 UGUI 作簡易計算機
